Where the engine is mounted will have a major influence on how big the engine can be, depending on the model. This determines if the engine is in the front, trunk (rear), or in the case of some cars, mounted under the passenger cabin rear (mid engine). Acceptable Engine Location: Should be simple.This number is always shown on the thumbnail of the car as well in your preferred system of measurement. A higher number here generally means a bigger car. Wheel Base: How far apart the front axle is from the rear axle.Older body types also lose value over time. Most sports car buyers aren't looking for a van or SUV for example. Different demographics prefer different types of car body. Also defines the specific body type the car actually is. Year and Body Trim: When the body is supposed to become commonly available to manufacture.Note, the UI has been overhauled, and the order has changed slightly, but the information presented is still the same. Going from top left to bottom right in left/right reading order. All models and trims have various stats as well, which are worth paying attention to. Some chassis types for example can be used as a Coupe or a Van and everything in between. The model (chassis) of the car will determine quite a lot of the characteristics of the car, with most models supporting multiple trims (or body types) that can fit on the model chassis. This guide, except for the sections focused on it are specifically targeted towards the Sandbox mode, with some reference to the Light Campaign mixed in. You can accelerate unlock dates for different technology in the Light Campaign with R&D. This guide is supplemental, and really just intended to give pointers on how to do things.Īlso: Any date I mentioned in this guide for part unlock is specifically for Sandbox purposes. It it highly suggested reading through the chart tooltips, as well as the item tooltips available by clicking on the item headers. ![]() Note: LC V3 Patch 7 includes good information presented in tooltips. Instead, we'll show you how to actually make a functional engine/car, and talk about the little, less than obvious tricks of the car designer that can help fix any issues you may be running into. Nor is it intended to be used as a guide to make a "realistic" car. This guide is not intended to show you how to replicate a specific engine/car. This guide will try to cover each step of the way, and hopefully get you started on making cars that actually sell. Changing the engine cam profile is one major vector, for example. When designing a car, it's important to remember that everything affects everything. Designing a car to cater to a specific market can be a tad more difficult however. Designing a car in Automation is relatively easy.
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